Rocket Arena's modes are all familiar takes on modes that have been prevalent in competitive shooters for decades now. Although her ammo supply is limitless, missing two or three shots in a row can often be enough to make you lose the firefight. This not-Mei ice queen uses a wrist-mounted crossbow that can be charged up to fire explosive sniper rounds but requires a great deal of precision to hit the opponent. What works heavily against Rocket Arena's accessibility for console players is the amount of precision and leading shots necessary with some of the more technical champions like Kayi. Her special ability lets her dive underground and swim towards an enemy (Splatoon, anyone?) then leap out of the air with a large water spout that can cause some pretty heavy damage and even knock out competitors that were previously damaged. If I had to pick any one character's ability that stands out among the rest, it would have to be Amphora. These are the abilities that typically run on a significantly lengthy cooldown but offer hugely differing abilities for both mobility and field control. The special abilities available to each competitor in Rocket Arena is where they truly stand out. The secondary ability for each competitor is a lot more diverse with abilities ranging from bouncing mines to damage absorbing shields. Their primary weapon is, of course, rocket-based but each behaves differently, Some champions have single shot weapons that simply need to be charged up before each use while others might have more traditional clip-based weapons. No matter which Rocket Arena competitor you pick, they all have similar foundations to work with. As is common with most hero shooters, you're only allowed one single instance of a champion per three-player squad, so you can't just stack up three Blastbeards and obliterate the enemy team with cannon fire. Each of Rocket Arena's heroes and heroines feels significantly different from one another to play, which is quite impressive considering that the game's sole form of weaponry comes in the form of rockets and explosive ordinance. */5 * * * * /home/q2server/q2server monitor > /dev/null 2>&1Ġ 0 * * 0 /home/q2server/q2server update-lgsm > /dev/null 2>&1 Configure LinuxGSMįor detailed documentation visit the LinuxGSM docs.Rocket Arena currently ships with ten different competitors with enough room to add in plenty more as the game receives new content patches. crontab -eīelow are the recommended cron tasks. You can edit the crontab using the following. To automate LinuxGSM you can set scheduled tasks using cronjobs, to run any command at any given time. Documentationįor detailed documentation visit the LinuxGSM docs. You can use cronjobs to setup monitoring./q2server monitor Configure LinuxGSMįor details on how to alter LinuxGSM settings visit LinuxGSM Config Files page. Should the server go offline LinuxGSM can restart the server and send you an alert. LinuxGSM can monitor the game server by checking that the proccess is running and querying it. home/q2server/logs Backupīackup will allow you to create a complete tar bzip2 archive of the whole server./q2server backup Monitor Script, console and game server (if available) logs are created for the server. Server logs are available to monitor and diagnose your server. Debug allows you to see the output of the server directly to your terminal allowing you to diagnose any problems the server might be having./q2server debug Logs Use debug mode to help you if you are having issues with the server. You can get all important and useful details about the server such as passwords, ports, config files etc./q2server details Debug Pressing CTRL+c will terminate the server. q2server console To exit the console press CTRL+b d. q2server restart consoleĬonsole allows you to view the live console of a server as it is running and allow you to enter commands if supported. A complete list of commands can be found by typing.īelow are the most common commands available.
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